rockstarrefa.blogg.se

Civilization 6 portugal
Civilization 6 portugal





civilization 6 portugal

If you're playing for domination, this probably holds true for the whole game. For the midgame, unless you're optimizing your trade routes for gold and sending them all from a central trade port with wonders like the Great Zimbabwe and the Torre de Belém, which I would argue is suboptimal and cancels out Portugal's colonization potential, it should be fine to have just two or three cities with a lot of feitorias in them, even just one. In my last game I wound up with 37 trade routes slot, reduced to 36 because a hurricane wrecked the harbor in a one-tile island city and repairs took forever :(Īn interesting question is how many feitories one should aspire to have. A city on a one tile island with a harbor gives you a trade route slot, and I think I don't need to tell you that this is reason enough for the city to exist. Sure it's nice if you manage to snag locations that are actually useful, but even one tile islands are fine. Settle a new city, preferably in another continent with Hic Sunt Dracones buy a trader send the trader to the city that gives you the most production (Portugal's good range makes this easy) that city you settled last turn now has production that isn't utter crap use the aforementioned not utter crap production to construct a harbor in a timely fashion buy a lightouse while this city might start working on a new district, preferably a campus or an entertainment complex/water park (a settler spam is not kind to your amenities), settle a new city and begin the process anew. The obvious application is to improve your key cities in the late game to finish the space race projects faster, but in the midgame it makes Portugal a colonizer of such caliber that its mere existence brings pain to Phillip II.

civilization 6 portugal

It is not so difficult to have trade routes giving you more than 10 production in the midgame, which I think might be an underappreciated strength of Portugal's. On top of the powerful flat 1.5 multiplier, Portugal has uniquely active means of improving their trade routes in the form of the feitoria, which gives your traders gold and production.

civilization 6 portugal

It's given by having alliances and some policy cards activated, but few things in the destination city provide it, resulting in something of a flat production yield throughout all your trading partners. Production is somewhat hard to come by in international trade routes. Though Portugal's most notorious perk is the nigh unrivaled gold income, a key aspect of their uniques is production.

#Civilization 6 portugal mods

How do you deal against this civ if controlled by the player or the AI?Īre there any mods that can make playing this civ more interesting?ĭo you have any stories regarding this civ that you would like to share?Įxcellent civ. Have the civ's general strategy changed since the latest update(s)? Government type, legacy bonuses and policies What synergizes well with this civ? You may include the following: What map types or setting does this civ shine in? How well do they compare to other similar civ abilities, if any?ĭo you often use their unique units and infrastructure?Ĭan this civ be played tall or should it always go wide? How well do they synergize with each other? What are your assessments regarding the civ's abilities? What are the victory paths you can go for with this civ? How easy or difficult is this civ to use for new players? What do you like or dislike about this civilization?







Civilization 6 portugal